![]() ![]() Tried just about every solution ive found on many pages of google, like the ones i listed above with playing around with the grass texture and the terrain. Turned off mipmapping, and played around with some of it's settingsĪnd probably others i forget here, since i've been trying to fix this for so long' also, i tried this out on a different terrain and when there is no other detail meshes, there is no line, but if there is, there's a line also, that's the only grass texture and every other detail mesh is a 3D object and rendered as "Vertex Lit" instead of grass, so I don't know if those meshes can bleed into my grass texutre, like other posts have mentioned. Made it 16 bit, which made the background a solid color Texture mapping SpeedTree Unreal Engine Unity Grasses, wheat, leaf, plant Stem, grass png PNG tags PNG info Online resize png License Related png images. Kinda hard to see on the grass right there, but the grass around it also has the lines The trees are black because my laptop is very slow and is still processing lighting I've tried: See that weird light green lines popping up near other grass? That's it too. A Texture is a small image with alpha set to zero for the empty areas. I have a weird line in the left of my grass texture I've looked far and wide, no solution works See in Glossary, or create your own Textures. ![]()
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